![]() Rather than rolling back the servers by a day to erase any sign of the duplicated gold, Blizzard has decided to instead punish the "relatively few players" it says made use of the bug with "fairly limited" effect in the wider game. Diablo III's persistent server connection was supposed to prevent issues like this through centralized control of players' item lists, but yesterday's bug proves it's not totally foolproof. Still, duplication issues are potentially more serious in Diablo III, since the in-game auction houses let duplicated gold be traded for other players' items or even real money. A fix was pushed live to servers at 10:40pm PDT, according to an update to the official forum post addressing the issue.ĭuplication bugs are nothing new in the Diablo series, of course. ![]() Blizzard made players aware of the duplication bug last night and shut down the auction houses to limit the damage. Yesterday's release of the 1.0.8 patch for Diablo III fixed many known bugs, but it also added an exploit that let savvy users create in-game gold out of thin air, wreaking havoc on the in-game economy and real-money auction house.īy cancelling a transaction while it was still being processed, players on the 1.0.8 patch would get twice as much gold returned to them, creating an easy source of infinite in-game currency.
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